SINK AGAIN: OVERVIEW
In Russia, they love games about pirates. They love not only to play, and also to be - remember "Corsairs ".Moreover, Russian developers are so harsh that they'll, in splendid isolation, literally in nine months make a project, which, of course, is Sid Meier's Pirates! won't lay about the shoulder blades, but may attract attention. It comes down to Sink Again, that's 95% expressed by one person - our compatriot, hiding underneath the nickname Artem Flatcoon. How come is the experience good and what's not so great?
Sink Again is a blend of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There isn't a full story campaign here, but you can find a couple of dozen separate scenarios that will be modules, similar to a board game.
And almost all more or less funny. So, in one, https://www.science-kombat.com/ (https://www.science-kombat.com) on behalf of the earlier pirate-rocker, you have to search all over the archipelago for his former colleagues, show them whether pick or drumsticks to make sure they eventually consent to reunite and present a wonderful concert. And at the conclusion of the script, we're also asked to properly fire the ship carrying gunpowder to supply a grandiose fire show to the concert.
In other scenarios, we are seeking fake knives for a non-violent bloody ritual to suit the ancestor-honoring, but much more progressive tribe; collecting the best stinky bait to hook a whale the dimensions of a tropical; we're also trying to find a heartless man who left his bride right at the wedding ceremony - during this process it turns out that he literally doesn't have a heart, he hid it to acquire eternal life. Well, everything is with the same spirit.
My little raft
However the gameplay itself is quite serious. Scenarios could be at different quantities of difficulty. During this process, the adventure itself occasionally makes "autosaves", but rather if your team dies (for example, as soon as the ship is launched to the bottom), all progress will probably be reset you'll also find to get started on over. This is a shame, because the passage of each scenario unlocks new items, characters, their traits, pets as well as different types of islands that might be available in the next playthroughs. Everything is like a typical "bagels ".
And whenever everything starts on Tortuga, where we engage a team from the tavern. Initially, there could be a more two pirates in the squad, ; however ,, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them the very first time (for which there will be enough piastres), go with a captain in the workplace (he gives one or another advantage to the whole team), buy food available on the market and visit sea.
Then a elements of Sid Meier's Pirates begin! We sail on a speed boat between hawaii (which first have to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates in addition to their hunters can also be sharpening their teeth on us.
Therefore, it is best to pump the boat - in many ports there are now not only taverns (there you'll be able to customize the composition of your detachment) and shops, but in addition shipyards, where for a percentage they raises the strength / speed / maneuverability on the vessel or the capability in the sides for guns. We are repairing the boat and replenishing the ammunition. Generally, things are according to the classics.
It does not take doing the laundry trade. Each port has an industry, high it is quite convenient to indicate which goods are more profitable to sell here and the ones to buy. And you'll earn money quickly enough by transporting bananas or wood between neighboring islands.
Seasickness
Generally, the nautical part is maybe the weakest in Sink Again. The trade works, but primitive, goods do not deteriorate, plus the team won't consume food throughout the voyage and doesn't raise an uprising. Doesn't necessarily apparently exist by any means: the pirates hired with the squad do not get a new ship's behavior in every way.
Storms and rains may occur, but this also does not affect the health of the vessel. But the boat is capable of doing crashing right port figure, if you do not slow at some point, and in many cases visit the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens while in the sea.
It takes place that you just swim for a long time, without meeting anyone, but at most inopportune moment hunters for pirates will happen and chase your boat. And to take part in battle using them prior to the ship is pumped is useless. And this situation, which caused the failure of some scenarios, would not stimulate, but annoys - each side hunters is just too unpredictable, they are too strong to begin with, it really is too hard to break clear of them.
A pirate trait!
But also in the dungeons, the situation is more interesting. It is there that individuals perform the chief tasks for any script. Barstools2u.com carries out it in a step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. There is also treasure there - if there's a map of your dungeon along with a shovel in your inventory.
The success of all basic actions, the potential risk of hitting / breaking / disabling / duration of motion - everything depends upon the roll from the dice, together with by who performs the experience and what products are on it.