SINK AGAIN: OVERVIEW
In Russia, they love games about pirates. They love not only to play, but in addition include them as - remember "Corsairs ".Moreover, Russian developers are very harsh that they can, in splendid isolation, literally in nine months make a task, which, naturally, is Sid Meier's Pirates! will likely not lay for the muscles, but has the capacity to attract attention. It comes down to Sink Again, that's 95% manufactured by anyone - our compatriot, hiding in the nickname Artem Flatcoon. How come is the sport good and what's not delicious?
Sink Again is a mix of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There is absolutely no full story campaign here, but you can find a couple of dozen separate scenarios that may very well be modules, similar to a board game.
And all are more or less funny. So, in a, regarding the old pirate-rocker, you must search on archipelago for his former colleagues, demonstrate pick or https://www.science-kombat.com/ (click to investigate) drumsticks so that they eventually say yes to reunite and present a wonderful concert. And after the script, we are asked to properly fire the ship carrying gunpowder to provide a grandiose fire show for your concert.
In other scenarios, we are trying to find fake knives for just a non-violent bloody ritual fitting the ancestor-honoring, but much more progressive tribe; collecting the best stinky bait to trap a whale how big the an island; i am buying heartless man who left your future daughter-in-law right at the wedding ceremony - in the process it turns out that he literally doesn't have heart, he hid it in exchange for eternal life. Well, everything is incorporated in the same spirit.
My little raft
But the gameplay is quite serious. Scenarios can be performed at different amounts of difficulty. In the operation, the game itself occasionally makes "autosaves", if you are team dies (for example, after the ship is launched towards bottom), all progress will probably be reset will probably have to begin with over. That is a shame, considering that the passage of each scenario unlocks new items, characters, their traits, pets and also different types of islands that will be available over the following playthroughs. Everything is like a typical "bagels ".
And whenever everything starts on Tortuga, where we work with a team inside tavern. Initially, there can be quite a maximum of two pirates inside a squad, but then, under certain conditions, how many the gang increases. In the same location we equip them in my ballet shoes (for which you'll encounter enough piastres), opt for a captain at work (he gives one or another advantage on the whole team), buy food on the market and go out to sea.
Then your aspects of Sid Meier's Pirates begin! We sail on a boat between hawaii (which first must be found), basically we can attack other ships, firing cannonballs and boarding. But other pirates in addition to their hunters are sharpening their teeth on us.
Therefore, it is advisable to pump the boat - in numerous ports there are no longer only taverns (there you may affect the composition with the detachment) and shops, but additionally shipyards, where for a certain quantity they increase the strength / speed / maneuverability from the vessel or the proportions of your sides for guns. We will also be repairing the boat and replenishing the ammunition. Usually, things based on the classics.
Is it doesn't doing the laundry trade. Each port has a place, there it is extremely convenient to indicate which bags are more profitable to trade here and those that to buy. And you'll earn money quickly enough by transporting bananas or wood regarding the neighboring islands.
Seasickness
Generally, the nautical part is most likely the weakest in Sink Again. The trade works, but primitive, the items don't deteriorate, and also the team doesn't consume food in the voyage as well as doesn't raise an uprising. It doesn't appear to exist whatsoever: the pirates hired because of the squad usually do not change the ship's behavior in a different way.
Storms and rains may occur, but this too has no effect on the fitness of the vessel. Nevertheless the boat is capable of crashing right into a port figure, understand what lessen the pace of soon enough, and in some cases check out the bottom of this - physics is likewise fun here! Well, in principle, something interesting rarely happens inside sea.
It occurs you swim for a long time, without meeting anyone, but at most inopportune moment hunters for pirates arrive and chase your boat. And to get acquainted with battle along with them up until the ship has been pumped is useless. And also this situation, which caused the failure of some scenarios, does not stimulate, but annoys - the look off hunters is just too unpredictable, they are too strong at first, it truly is too hard to sneak away from them.
A pirate trait!
However in the dungeons, everything is more interesting. It will there be that individuals perform the primary tasks for the script. We feature out it inside of a step-by-step mode - we try to find and neutralize traps, open locks on chests and doors, and fight. You can also get treasure there - if you will find there's map with this dungeon along with a shovel in the inventory.
The achievements of all basic actions, the chance of hitting / breaking / disabling / duration of motion - everything relies on the roll from the dice, and by who performs the action and what tools are on it.