SINK AGAIN: OVERVIEW

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In Russia, they love games about pirates. They love not only to play, but additionally to make them - remember "Corsairs ".Moreover, Russian developers are very harsh they can, in splendid isolation, literally in nine months make a task, which, not surprisingly, is Sid Meier's Pirates! will likely not lay for the shoulder blades, but may attract attention. You want Sink Again, which is 95% made by an individual - our compatriot, hiding in the nickname Artem Flatcoon. Why is the adventure good and what is not so great?

Sink Again is a variety of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! You cannot find any full story campaign here, but there are actually a couple of dozen separate scenarios that can be viewed modules, as with a board game.

And they are all approximately funny. So, a single, regarding the previous pirate-rocker, you have to search all over the archipelago for his former colleagues, prove to them either a pick or drumsticks to make sure they eventually accept to reunite and allow a great concert. And after the script, were asked to fire the ship carrying gunpowder to provide a grandiose fire show to the concert.

In other scenarios, we are trying to find fake knives for just a non-violent bloody ritual that meets the ancestor-honoring, but much more progressive tribe; collecting the best stinky bait to hook a whale how big is an island; we have been looking for a heartless man who left your future daughter-in-law right at your wedding day - at the same time evidently he literally doesn't have a heart, he hid it to acquire eternal life. Well, everything is within the same spirit.

My little raft
Nevertheless the gameplay itself is quite serious. Scenarios may be at different stages of difficulty. In the process, the overall game itself occasionally makes "autosaves", but if your team dies (for example, as soon as the ship is launched towards bottom), all progress will likely be reset you could to start out over. Which is a shame, because the passage of each and every scenario unlocks new items, characters, their traits, pets and in many cases types of islands that will be available yearly playthroughs. Everything is like a typical "bagels ".

And whenever everything starts on Tortuga, where we employ a team while in the tavern. Initially, there can be quite a more two pirates in a squad, then again, under certain conditions, the volume of the gang increases. In the same location we equip them in my ballet shoes (for which there will be enough piastres), choose a captain in the office (he gives one or another bonus to your whole team), buy food on the market and visit sea.

Then the portions of Sid Meier's Pirates begin! We sail on a speed boat between hawaii (which first have to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates and their hunters are sharpening their teeth on us.

Therefore, it is better to pump the boat - in most ports there's not only taverns (there you'll be able to alter the composition from the detachment) and shops, but also shipyards, where for a quantity they raises the strength / speed / maneuverability with the vessel or the capability of the sides for guns. We can also be repairing the boat and replenishing the ammunition. In general, everything is in accordance with the classics.

It is the in final summary is trade. Each port has a market, and there it's very convenient to suggest which merchandise is more profitable to sell here and those to buy. And you could earn a living quickly enough by transporting bananas or wood between neighboring islands.

Seasickness
In general, the nautical part is most likely the weakest in Sink Again. The trade is best, but primitive, items tend not to deteriorate, along with the team would not consume food over the voyage and will not raise an uprising. This doesn't happen often exist in the least: the pirates hired by way of the squad usually do not change the ship's behavior in a different way.

Storms and rains may occur, but this too has no effect on the health of the vessel. However the boat is capable of doing crashing right port figure, unless you slow over time, and perhaps visit the base of this - physics can also be fun here! Well, in principle, something interesting rarely happens inside the sea.

It occurs that you swim for an extended time, without meeting anyone, but at most inopportune moment hunters for pirates can come and chase your boat. And to engage in battle with him or her until the ship continues to be pumped is useless. And this also situation, which caused the failure of some scenarios, will not stimulate, but annoys - the look of hunters is simply too unpredictable, too strong at first, it really is too difficult to destroy faraway from them.

A pirate trait!
But also in the dungeons, the situation is more interesting. It is there that many of us perform the chief tasks for the script. Barstools2u.com carries out it inside a step-by-step mode - we look for and neutralize traps, open locks on chests and doors, and fight. There are also treasure there - if there's a map of this dungeon including a shovel within your inventory.

The prosperity of all basic actions, the risk of hitting / breaking / disabling / duration of motion - everything is dependent upon the roll of your dice, https://www.science-kombat.com/, https://www.science-kombat.com, and also by who performs the experience and what equipment is on it.