Difference between revisions of "SINK AGAIN: OVERVIEW"

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In Russia, they love games about pirates. They love not only to play, but in addition include them as - remember "Corsairs ".Moreover, Russian developers are incredibly harsh that they may, in splendid isolation, literally in nine months make a task, which, of course, is Sid Meier's Pirates! is not going to lay around the back, but has the ability to attract attention. It is more about Sink Again, which happens to be 95% produced by a single person - our compatriot, hiding underneath the nickname Artem Flatcoon. The reason why the sport good and what is not so excellent?<br><br>Sink Again is a mixture of roguelike, board games plus some turn-based tactics and these Pirates! There is absolutely no full story campaign here, but you will find about 2 dozen separate scenarios that can be viewed as modules, as with a board game.<br><br>And almost all approximately funny. So, a single, for the existing pirate-rocker, it is advisable to search on archipelago for his former colleagues, show them either a pick or drumsticks in order that they eventually agree with reunite and provides a great concert. And at the conclusion of the script, we're asked to correctly fire the ship carrying gunpowder to provide a grandiose fire show to the concert.<br><br>In other scenarios, we are searching for fake knives to get a non-violent bloody ritual fitting the ancestor-honoring, but additional progressive tribe; collecting probably the most stinky bait to catch a whale the dimensions of a tropical; we're also looking for a heartless man who left your future daughter-in-law right at wedding - in the operation apparently , he literally doesn't have heart, he hid it to acquire eternal life. Well, everything is within the same spirit.<br><br>My little raft<br>Although the gameplay is quite serious. Scenarios can be carried out at different numbers of difficulty. In the process, the experience itself occasionally makes "autosaves", if a team dies (for example, following ship is launched towards the bottom), all progress will be reset and you will have to begin with over. Which is a shame, because passage of each one scenario unlocks new items, characters, their traits, pets and in many cases varieties of islands which will be available in the next playthroughs. Everything is sort of a typical "bagels ".<br><br>And whenever everything starts on Tortuga, where we employ a team from the tavern. Initially, there could be a maximum of two pirates in a very squad, but, under certain conditions, the amount of the gang increases. In the same location we equip them in my ballet shoes (for which it will have enough piastres), select a captain at the job (he gives one or another advantage to the whole team), buy food in the marketplace and go out to sea.<br><br>Then this portions of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first must be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates and hunters may also be sharpening their teeth on us.<br><br>Therefore, it is better to pump the boat - in several ports there's not only taverns (there it is possible to alter the composition with the detachment) and shops, but will also shipyards, where for a certain amount they increases the strength / speed / maneuverability of your vessel or the proportions of your sides for guns. We are repairing the boat and replenishing the ammunition. Normally, things are all good classics.<br><br>It's the in final summary is trade. Each port has a place, and there it is especially convenient to show which products are more profitable to trade here and those to buy. And you could generate profits quickly enough by transporting bananas or wood between neighboring islands.<br><br>Seasickness<br>In general, the nautical part is most likely the weakest in Sink Again. The trade is convenient, but primitive, goods usually do not deteriorate, along with the team would not consume food throughout the voyage as well as doesn't raise an uprising. This doesn't happen apparently exist whatsoever: the pirates hired by the squad never customize the ship's behavior in a way.<br><br>Storms and rains may occur, but this actually also does not affect the health of the vessel. However the boat is capable of crashing right into a port figure, if you don't slow on time, and also head to the base of this - physics is also fun here! Well, in principle, something interesting rarely happens within the sea.<br><br>It occurs for you to swim for an extended time, without meeting anyone, https://www.science-kombat.com/ ([https://www.science-kombat.com/ www.science-kombat.com]) but at the most inopportune moment hunters for pirates may come and chase your boat. And to participate in battle with them before ship continues to be pumped is useless. This situation, which caused the failure of some scenarios, would not stimulate, but annoys - each side hunters is simply too unpredictable, they are too strong at first, it really is too hard to destroy away from them.<br><br>A pirate trait!<br>Employing the dungeons, the situation is more interesting. It possibly there is that any of us perform the main tasks to the script. We stock out it within a step-by-step mode - we try to find and neutralize traps, open locks on chests and doors, and fight. There is also treasure there - if you will find there's map of the dungeon and also a shovel in the inventory.<br><br>The prosperity of all basic actions, risking potential hitting / breaking / disabling / duration to move - everything depends upon the roll with the dice, together with by who performs the action and what gear is on it.
+
In Russia, they love games about pirates. They love not only to play, and also to be - remember "Corsairs ".Moreover, Russian developers are so harsh that they'll, in splendid isolation, literally in nine months make a project, which, of course, is Sid Meier's Pirates! won't lay about the shoulder blades, but may attract attention. It comes down to Sink Again, that's 95% expressed by one person - our compatriot, hiding underneath the nickname Artem Flatcoon. How come is the experience good and what's not so great?<br><br>Sink Again is a blend of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There isn't a full story campaign here, but you can find a couple of dozen separate scenarios that will be modules, similar to a board game.<br><br>And almost all more or less funny. So, in one, https://www.science-kombat.com/ ([https://www.science-kombat.com/ https://www.science-kombat.com]) on behalf of the earlier pirate-rocker, you have to search all over the archipelago for his former colleagues, show them whether pick or drumsticks to make sure they eventually consent to reunite and present a wonderful concert. And at the conclusion of the script, we're also asked to properly fire the ship carrying gunpowder to supply a grandiose fire show to the concert.<br><br>In other scenarios, we are seeking fake knives for a non-violent bloody ritual to suit the ancestor-honoring, but much more progressive tribe; collecting the best stinky bait to hook a whale the dimensions of a tropical; we're also trying to find a heartless man who left his bride right at the wedding ceremony - during this process it turns out that he literally doesn't have a heart, he hid it to acquire eternal life. Well, everything is with the same spirit.<br><br>My little raft<br>However the gameplay itself is quite serious. Scenarios could be at different quantities of difficulty. During this process, the adventure itself occasionally makes "autosaves", but rather if your team dies (for example, as soon as the ship is launched to the bottom), all progress will probably be reset you'll also find to get started on over. This is a shame, because the passage of each scenario unlocks new items, characters, their traits, pets as well as different types of islands that might be available in the next playthroughs. Everything is like a typical "bagels ".<br><br>And whenever everything starts on Tortuga, where we engage a team from the tavern. Initially, there could be a more two pirates in the squad, ; however ,, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them the very first time (for which there will be enough piastres), go with a captain in the workplace (he gives one or another advantage to the whole team), buy food available on the market and visit sea.<br><br>Then a elements of Sid Meier's Pirates begin! We sail on a speed boat between hawaii (which first have to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates in addition to their hunters can also be sharpening their teeth on us.<br><br>Therefore, it is best to pump the boat - in many ports there are now not only taverns (there you'll be able to customize the composition of your detachment) and shops, but in addition shipyards, where for a percentage they raises the strength / speed / maneuverability on the vessel or the capability in the sides for guns. We are repairing the boat and replenishing the ammunition. Generally, things are according to the classics.<br><br>It does not take doing the laundry trade. Each port has an industry, high it is quite convenient to indicate which goods are more profitable to sell here and the ones to buy. And you'll earn money quickly enough by transporting bananas or wood between neighboring islands.<br><br>Seasickness<br>Generally, the nautical part is maybe the weakest in Sink Again. The trade works, but primitive, goods do not deteriorate, plus the team won't consume food throughout the voyage and doesn't raise an uprising. Doesn't necessarily apparently exist by any means: the pirates hired with the squad do not get a new ship's behavior in every way.<br><br>Storms and rains may occur, but this also does not affect the health of the vessel. But the boat is capable of doing crashing right port figure, if you do not slow at some point, and in many cases visit the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens while in the sea.<br><br>It takes place that you just swim for a long time, without meeting anyone, but at most inopportune moment hunters for pirates will happen and chase your boat. And to take part in battle using them prior to the ship is pumped is useless. And this situation, which caused the failure of some scenarios, would not stimulate, but annoys - each side hunters is just too unpredictable, they are too strong to begin with, it really is too hard to break clear of them.<br><br>A pirate trait!<br>But also in the dungeons, the situation is more interesting. It is there that individuals perform the chief tasks for any script. Barstools2u.com carries out it in a step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. There is also treasure there - if there's a map of your dungeon along with a shovel in your inventory.<br><br>The success of all basic actions, the potential risk of hitting / breaking / disabling / duration of motion - everything depends upon the roll from the dice, together with by who performs the experience and what products are on it.

Revision as of 14:52, 24 January 2021

In Russia, they love games about pirates. They love not only to play, and also to be - remember "Corsairs ".Moreover, Russian developers are so harsh that they'll, in splendid isolation, literally in nine months make a project, which, of course, is Sid Meier's Pirates! won't lay about the shoulder blades, but may attract attention. It comes down to Sink Again, that's 95% expressed by one person - our compatriot, hiding underneath the nickname Artem Flatcoon. How come is the experience good and what's not so great?

Sink Again is a blend of roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There isn't a full story campaign here, but you can find a couple of dozen separate scenarios that will be modules, similar to a board game.

And almost all more or less funny. So, in one, https://www.science-kombat.com/ (https://www.science-kombat.com) on behalf of the earlier pirate-rocker, you have to search all over the archipelago for his former colleagues, show them whether pick or drumsticks to make sure they eventually consent to reunite and present a wonderful concert. And at the conclusion of the script, we're also asked to properly fire the ship carrying gunpowder to supply a grandiose fire show to the concert.

In other scenarios, we are seeking fake knives for a non-violent bloody ritual to suit the ancestor-honoring, but much more progressive tribe; collecting the best stinky bait to hook a whale the dimensions of a tropical; we're also trying to find a heartless man who left his bride right at the wedding ceremony - during this process it turns out that he literally doesn't have a heart, he hid it to acquire eternal life. Well, everything is with the same spirit.

My little raft
However the gameplay itself is quite serious. Scenarios could be at different quantities of difficulty. During this process, the adventure itself occasionally makes "autosaves", but rather if your team dies (for example, as soon as the ship is launched to the bottom), all progress will probably be reset you'll also find to get started on over. This is a shame, because the passage of each scenario unlocks new items, characters, their traits, pets as well as different types of islands that might be available in the next playthroughs. Everything is like a typical "bagels ".

And whenever everything starts on Tortuga, where we engage a team from the tavern. Initially, there could be a more two pirates in the squad, ; however ,, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them the very first time (for which there will be enough piastres), go with a captain in the workplace (he gives one or another advantage to the whole team), buy food available on the market and visit sea.

Then a elements of Sid Meier's Pirates begin! We sail on a speed boat between hawaii (which first have to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates in addition to their hunters can also be sharpening their teeth on us.

Therefore, it is best to pump the boat - in many ports there are now not only taverns (there you'll be able to customize the composition of your detachment) and shops, but in addition shipyards, where for a percentage they raises the strength / speed / maneuverability on the vessel or the capability in the sides for guns. We are repairing the boat and replenishing the ammunition. Generally, things are according to the classics.

It does not take doing the laundry trade. Each port has an industry, high it is quite convenient to indicate which goods are more profitable to sell here and the ones to buy. And you'll earn money quickly enough by transporting bananas or wood between neighboring islands.

Seasickness
Generally, the nautical part is maybe the weakest in Sink Again. The trade works, but primitive, goods do not deteriorate, plus the team won't consume food throughout the voyage and doesn't raise an uprising. Doesn't necessarily apparently exist by any means: the pirates hired with the squad do not get a new ship's behavior in every way.

Storms and rains may occur, but this also does not affect the health of the vessel. But the boat is capable of doing crashing right port figure, if you do not slow at some point, and in many cases visit the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens while in the sea.

It takes place that you just swim for a long time, without meeting anyone, but at most inopportune moment hunters for pirates will happen and chase your boat. And to take part in battle using them prior to the ship is pumped is useless. And this situation, which caused the failure of some scenarios, would not stimulate, but annoys - each side hunters is just too unpredictable, they are too strong to begin with, it really is too hard to break clear of them.

A pirate trait!
But also in the dungeons, the situation is more interesting. It is there that individuals perform the chief tasks for any script. Barstools2u.com carries out it in a step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. There is also treasure there - if there's a map of your dungeon along with a shovel in your inventory.

The success of all basic actions, the potential risk of hitting / breaking / disabling / duration of motion - everything depends upon the roll from the dice, together with by who performs the experience and what products are on it.