Difference between revisions of "SINK AGAIN: OVERVIEW"

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In Russia, they love games about pirates. They love not just in play, but to make them - remember "Corsairs ".Moreover, Russian developers are extremely harsh that they can, in splendid isolation, literally in nine months make a project, which, obviously, https://www.science-kombat.com/ ([https://www.science-kombat.com/ www.science-kombat.com]) is Sid Meier's Pirates! will likely not lay to the shoulder muscles, but will be able to attract attention. It comes down to Sink Again, and that is 95% created by someone - our compatriot, hiding within the nickname Artem Flatcoon. Why's the action good and what's not so great?<br><br>Sink Again is combining roguelike, games plus some turn-based tactics and the aforementioned Pirates! There isn't any full story campaign here, but you'll find around two dozen separate scenarios that can be viewed as modules, during a board game.<br><br>And almost all pretty much funny. So, a single, on the part of the old pirate-rocker, it is advisable to search on archipelago for his former colleagues, imply to them sometimes a pick or drumsticks so they eventually agree to reunite and present a great concert. And at the end of the script, were asked to properly fire the ship carrying gunpowder to provide a grandiose fire show with the concert.<br><br>In other scenarios, we are trying to find fake knives for any non-violent bloody ritual fitting the ancestor-honoring, but far more progressive tribe; collecting the most stinky bait to hook a whale the length of hawaiian isle; we are looking for a heartless man who left his bride-to-be right at wedding - in the act apparently , he literally lacks the heart, he hid it family pet eternal life. Well, everything consistantly improves same spirit.<br><br>My little raft<br>Though the gameplay itself is quite serious. Scenarios could be at different quantities of difficulty. In the act, the adventure itself occasionally makes "autosaves", but if your team dies (for example, as soon as the ship is launched on the bottom), all progress are going to be reset and you'll have to start out over. A shame, because passage of every scenario unlocks new items, characters, their traits, pets and perhaps sorts of islands that might be available over the next playthroughs. Everything is sort of a typical "bagels ".<br><br>And whenever everything starts on Tortuga, where we hire a team within the tavern. Initially, there can be quite a maximum of two pirates in a squad, even so, under certain conditions, the amount of the gang increases. In the same position we equip them for the first time (for which there will be enough piastres), decide on a captain in the office (he gives one or another advantage to the whole team), buy food that you can buy and go out to sea.<br><br>Next the components of Sid Meier's Pirates begin! We sail on a spead boat between hawaii (which first have to be found), basically we can attack other ships, firing cannonballs and boarding. But other pirates as well as their hunters are sharpening their teeth on us.<br><br>Therefore, it is advisable to function the boat - in numerous ports there are not only taverns (there you possibly can get a new composition of the detachment) and shops, but additionally shipyards, where for a certain amount they raises the strength / speed / maneuverability in the vessel or the ability on the sides for guns. We also are repairing the boat and replenishing the ammunition. In general, things are good classics.<br><br>Is it doesn't do i think the trade. Each port has a niche, for you it is rather convenient to suggest which backpacks are more profitable to promote here and the ones to buy. And you'll make money quickly enough by transporting bananas or wood between your neighboring islands.<br><br>Seasickness<br>Generally speaking, the nautical part is most likely the weakest in Sink Again. The trade is convenient, but primitive, goods do not deteriorate, as well as the team does not consume food in the voyage as well as raise an uprising. It doesn't appear to exist whatsoever: the pirates hired by the squad will not modify the ship's behavior in almost any way.<br><br>Storms and rains may occur, but which has no effect on the health of the vessel. Although the boat can perform crashing in a port figure, if you don't lessen the pace of soon enough, and in some cases visit the bottom of this - physics is usually fun here! Well, in principle, something interesting rarely happens in the sea.<br><br>It takes place that you just swim for an extended time, without meeting anyone, but at most inopportune moment hunters for pirates may come and chase your boat. And to engage in battle with them before the ship has been pumped is useless. And this situation, which caused the failure of some scenarios, will not stimulate, but annoys - each side hunters wrong in size unpredictable, they are too strong to start with, it is too difficult to destroy clear of them.<br><br>A pirate trait!<br>In the dungeons, the situation is more interesting. It will there be that people perform the main tasks for any script. We carry out it in a very step-by-step mode - we hunt for and neutralize traps, open locks on chests and doors, and fight. There are also treasure there - if we have a map on this dungeon as well as a shovel as part of your inventory.<br><br>The achievements all basic actions, the potential risk of hitting / breaking / disabling / duration of movement - everything will depend on the roll of your dice, and also by who performs the action and what machines are on it.
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In Russia, they love games about pirates. They love not just to play, but in addition to be - remember "Corsairs ".Moreover, Russian developers are quite harsh that they'll, in splendid isolation, literally in nine months make a task, which, of course, is Sid Meier's Pirates! is not going to lay within the shoulder blades, but has the capacity to attract attention. It comes down to Sink Again, which happens to be 95% produced by one person - our compatriot, hiding under the nickname Artem Flatcoon. Why is the sport good and what's not so competent?<br><br>Sink Again is the variety of roguelike, board games plus some turn-based tactics and these Pirates! There's no full story campaign here, but there are actually about 2 dozen separate scenarios that could be modules, like in a board game.<br><br>And all of them are approximately funny. So, a single, regarding the existing pirate-rocker, you must search on archipelago for his former colleagues, demonstrate to them either a pick or drumsticks so they eventually say yes to reunite and offer a great concert. And at the conclusion of the script, we're also asked to properly fire the ship carrying gunpowder to supply a grandiose fire show with the concert.<br><br>In other scenarios, we are seeking fake knives for your non-violent bloody ritual that fits the ancestor-honoring, but far more progressive tribe; collecting the best stinky bait to catch a whale the length of hawaiian isle; we are buying heartless man who left his bride right at wedding - in the process evidently he literally lacks the heart, he hid it to acquire eternal life. Well, everything is with the same spirit.<br><br>My little raft<br>Though the gameplay is quite serious. Scenarios may be at different degrees of difficulty. In the act, the sport itself occasionally makes "autosaves", but rather if your team dies (for example, after the ship is launched to the bottom), all progress might be reset and you will have to get started over. That is a shame, considering that the passage for each scenario unlocks new items, characters, their traits, pets as well as kinds of islands which will be available next playthroughs. Everything is sort of a typical "bagels ".<br><br>And when everything starts on Tortuga, where we work with a team inside tavern. Initially, there generally is a more two pirates in a squad, then again, under certain conditions, the volume of the gang increases. In the same place we equip them the first time (for which there'll be enough piastres), https://www.science-kombat.com/ ([https://www.science-kombat.com/ www.science-kombat.com]) select a captain at the office (he gives one or another bonus to your whole team), buy food that you can buy and go out to sea.<br><br>Then an components of Sid Meier's Pirates begin! We sail on a speed boat between the islands (which first should be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates along with hunters will also be sharpening their teeth on us.<br><br>Therefore, advertising and marketing to function the boat - in a great many ports there are not only taverns (there you may change the composition of the detachment) and shops, but will also shipyards, where for a payment they increase the strength / speed / maneuverability of the vessel or the capability with the sides for guns. We are also repairing the boat and replenishing the ammunition. In general, things are all in accordance with the classics.<br><br>It does not take same with trade. Each port has market, high it's very convenient to point out which items are more profitable to trade here and those to buy. And you'll generate income quickly enough by transporting bananas or wood relating to the neighboring islands.<br><br>Seasickness<br>Normally, the nautical part is possibly the weakest in Sink Again. The trade works, but primitive, materials usually do not deteriorate, as well as the team would not consume food while in the voyage as well as raise an uprising. No seem to exist whatsoever: the pirates hired from the squad usually do not impact the ship's behavior in every way.<br><br>Storms and rains may occur, but this has no effect on the healthiness of the vessel. However the boat can do crashing right port figure, if you do not decrease soon enough, and even go to the bottom of this - physics can be fun here! Well, in principle, something interesting rarely happens from the sea.<br><br>It occurs for you to swim for a long time, without meeting anyone, but at most inopportune moment hunters for pirates will happen and chase your boat. And to get acquainted with battle together before the ship has been pumped is useless. This situation, which caused the failure of some scenarios, will not stimulate, but annoys - the look of hunters is too unpredictable, they are too strong to begin with, it truly is too difficult to destroy from them.<br><br>A pirate trait!<br>However in the dungeons, the relationship is more interesting. It is there we perform the main tasks for any script. We stock out it inside a step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. You can also find treasure there - if there exists a map of the dungeon and a shovel in the inventory.<br><br>The prosperity of all basic actions, the danger of hitting / breaking / disabling / duration of movement - everything is determined by the roll in the dice, in addition to by who performs the action and what tools are on it.

Revision as of 14:39, 24 January 2021

In Russia, they love games about pirates. They love not just to play, but in addition to be - remember "Corsairs ".Moreover, Russian developers are quite harsh that they'll, in splendid isolation, literally in nine months make a task, which, of course, is Sid Meier's Pirates! is not going to lay within the shoulder blades, but has the capacity to attract attention. It comes down to Sink Again, which happens to be 95% produced by one person - our compatriot, hiding under the nickname Artem Flatcoon. Why is the sport good and what's not so competent?

Sink Again is the variety of roguelike, board games plus some turn-based tactics and these Pirates! There's no full story campaign here, but there are actually about 2 dozen separate scenarios that could be modules, like in a board game.

And all of them are approximately funny. So, a single, regarding the existing pirate-rocker, you must search on archipelago for his former colleagues, demonstrate to them either a pick or drumsticks so they eventually say yes to reunite and offer a great concert. And at the conclusion of the script, we're also asked to properly fire the ship carrying gunpowder to supply a grandiose fire show with the concert.

In other scenarios, we are seeking fake knives for your non-violent bloody ritual that fits the ancestor-honoring, but far more progressive tribe; collecting the best stinky bait to catch a whale the length of hawaiian isle; we are buying heartless man who left his bride right at wedding - in the process evidently he literally lacks the heart, he hid it to acquire eternal life. Well, everything is with the same spirit.

My little raft
Though the gameplay is quite serious. Scenarios may be at different degrees of difficulty. In the act, the sport itself occasionally makes "autosaves", but rather if your team dies (for example, after the ship is launched to the bottom), all progress might be reset and you will have to get started over. That is a shame, considering that the passage for each scenario unlocks new items, characters, their traits, pets as well as kinds of islands which will be available next playthroughs. Everything is sort of a typical "bagels ".

And when everything starts on Tortuga, where we work with a team inside tavern. Initially, there generally is a more two pirates in a squad, then again, under certain conditions, the volume of the gang increases. In the same place we equip them the first time (for which there'll be enough piastres), https://www.science-kombat.com/ (www.science-kombat.com) select a captain at the office (he gives one or another bonus to your whole team), buy food that you can buy and go out to sea.

Then an components of Sid Meier's Pirates begin! We sail on a speed boat between the islands (which first should be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates along with hunters will also be sharpening their teeth on us.

Therefore, advertising and marketing to function the boat - in a great many ports there are not only taverns (there you may change the composition of the detachment) and shops, but will also shipyards, where for a payment they increase the strength / speed / maneuverability of the vessel or the capability with the sides for guns. We are also repairing the boat and replenishing the ammunition. In general, things are all in accordance with the classics.

It does not take same with trade. Each port has market, high it's very convenient to point out which items are more profitable to trade here and those to buy. And you'll generate income quickly enough by transporting bananas or wood relating to the neighboring islands.

Seasickness
Normally, the nautical part is possibly the weakest in Sink Again. The trade works, but primitive, materials usually do not deteriorate, as well as the team would not consume food while in the voyage as well as raise an uprising. No seem to exist whatsoever: the pirates hired from the squad usually do not impact the ship's behavior in every way.

Storms and rains may occur, but this has no effect on the healthiness of the vessel. However the boat can do crashing right port figure, if you do not decrease soon enough, and even go to the bottom of this - physics can be fun here! Well, in principle, something interesting rarely happens from the sea.

It occurs for you to swim for a long time, without meeting anyone, but at most inopportune moment hunters for pirates will happen and chase your boat. And to get acquainted with battle together before the ship has been pumped is useless. This situation, which caused the failure of some scenarios, will not stimulate, but annoys - the look of hunters is too unpredictable, they are too strong to begin with, it truly is too difficult to destroy from them.

A pirate trait!
However in the dungeons, the relationship is more interesting. It is there we perform the main tasks for any script. We stock out it inside a step-by-step mode - we seek out and neutralize traps, open locks on chests and doors, and fight. You can also find treasure there - if there exists a map of the dungeon and a shovel in the inventory.

The prosperity of all basic actions, the danger of hitting / breaking / disabling / duration of movement - everything is determined by the roll in the dice, in addition to by who performs the action and what tools are on it.