Difference between revisions of "SINK AGAIN: OVERVIEW"

From Knebworth Community
m
m
 
(22 intermediate revisions by 4 users not shown)
Line 1: Line 1:
In Russia, they love games about pirates. They love not only to play, and also to ensure they are - remember "Corsairs ".Moreover, Russian developers are incredibly harsh that they, in splendid isolation, literally in nine months make a project, which, needless to say, is Sid Meier's Pirates! will not lay within the back, but is able to attract attention. Really want Sink Again, and that is 95% created by one person - our compatriot, hiding below the nickname Artem Flatcoon. Why's the adventure good and what is not so great?<br><br>Sink Again is a mix of roguelike, board games plus some turn-based tactics and these Pirates! There isn't any full story campaign here, but there are actually about 2 dozen separate scenarios that could be modules, comparable to a board game.<br><br>And all are about funny. So, available as one, regarding the actual pirate-rocker, you need to search all over the archipelago for his former colleagues, prove to them pick or drumsticks to make sure they eventually accept to reunite and present a grand concert. And at the end of the script, were asked to correctly fire the ship carrying gunpowder to provide a grandiose fire show for your concert.<br><br>In other scenarios, we are searhing for fake knives for your non-violent bloody ritual that meets the ancestor-honoring, but far more progressive tribe; collecting one of the most stinky bait capture a whale the dimensions of a tropical; we're also looking for a heartless man who left your future daughter-in-law right at wedding - during this process it turns out that he literally does not have any heart, he hid it in substitution for eternal life. Well, everything influences same spirit.<br><br>My little raft<br>However the gameplay is quite serious. Scenarios can be carried out at different quantities of difficulty. In the act, the game itself occasionally makes "autosaves", but rather if your team dies (for example, as soon as the ship is launched on the bottom), all progress will likely be reset you may have to begin over. That is a shame, https://www.science-kombat.com/ ([https://www.science-kombat.com/ https://www.science-kombat.com/]) because passage of each one scenario unlocks new items, characters, their traits, pets and even different types of islands that will be available in the next playthroughs. Everything is sort of a typical "bagels ".<br><br>And whenever everything starts on Tortuga, where we use a team in the tavern. Initially, there could be a more two pirates within a squad, even so, under certain conditions, the amount of the gang increases. In the same position we equip them initially (for which there'll be enough piastres), go with a captain on the job (he gives one or another advantage to the whole team), buy food that you can buy and go out to sea.<br><br>Then your aspects of Sid Meier's Pirates begin! We sail on a vessel between the hawaiian islands (which first have to be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates along with their hunters can also be sharpening their teeth on us.<br><br>Therefore, it is better to pump the boat - in several ports there are not only taverns (there it is possible to change the composition of your detachment) and shops, but also shipyards, where for a quantity they will increase the strength / speed / maneuverability with the vessel or the capability of the sides for guns. We also are repairing the boat and replenishing the ammunition. Normally, everything is using the classics.<br><br>This is the same with trade. Each port has market, there it is very convenient to point out which products are more profitable to promote here and the ones that to buy. And you can earn a living quickly enough by transporting bananas or wood involving the neighboring islands.<br><br>Seasickness<br>Generally, the nautical part is perhaps the weakest in Sink Again. The trade is best, but primitive, goods never deteriorate, plus the team isn't going to consume food during the voyage and does not raise an uprising. It won't manage to exist by any means: the pirates hired from the squad do not get a new ship's behavior in every way.<br><br>Storms and rains may occur, but which has no effect on the condition of the vessel. But the boat is capable of doing crashing in to a port figure, if you do not lessen the pace of at some point, as well as head over to the foot of this - physics is likewise fun here! Well, in principle, something interesting rarely happens while in the sea.<br><br>It occurs that you simply swim for years, without meeting anyone, but at the most inopportune moment hunters for pirates will come and chase your boat. And to learn battle with them prior to the ship is pumped is useless. And this also situation, which caused the failure of some scenarios, doesn't stimulate, but annoys - the appearance of hunters is way too unpredictable, too strong to start with, it is too difficult to sneak far from them.<br><br>A pirate trait!<br>Employing the dungeons, the relationship is more interesting. It perhaps there is that we perform the primary tasks for your script. We carry out it inside a step-by-step mode - we look for and neutralize traps, open locks on chests and doors, and fight. There are also treasure there - if there exists a map of the dungeon as well as a shovel as part of your inventory.<br><br>The achievements of all basic actions, the possibility of hitting / breaking / disabling / duration of motion - everything relies on the roll in the dice, together with by who performs the action and what devices are on it.
+
In Russia, they love games about pirates. They love not just to play, but to ensure they are - remember "Corsairs ".Moreover, Russian developers are incredibly harsh that they can, in splendid isolation, literally in nine months make a task, which, naturally, is Sid Meier's Pirates! will never lay for the back, but has the capacity to attract attention. Really want Sink Again, which happens to be 95% manufactured by a single person - our compatriot, hiding under the nickname Artem Flatcoon. How come is the sport good and what's not so good?<br><br>Sink Again is combining roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but there are a couple of dozen separate scenarios that may very well be modules, such as a board game.<br><br>And they are all about funny. So, in one, on the part the old pirate-rocker, you need to search throughout the archipelago for his former colleagues, show them the pick or drumsticks to eventually accept to reunite and present a great concert. And at the conclusion of the script, we are asked to fire the ship carrying gunpowder use a grandiose fire show for your concert.<br><br>In other scenarios, we are seeking fake knives for your non-violent bloody ritual that fits the ancestor-honoring, but much more progressive tribe; collecting one of the most stinky bait to catch a whale the size of hawaiian isle; we're also buying heartless man who left your future daughter-in-law right at the wedding ceremony - in the operation it turns out that he literally has no heart, he hid it in exchange for eternal life. Well, everything is within the same spirit.<br><br>My little raft<br>Even so the gameplay itself is quite serious. Scenarios can be carried out at different numbers of difficulty. Along the way, the experience itself occasionally makes "autosaves", if your team dies (for example, after the ship is launched on the bottom), all progress is going to be reset and you'll have to begin with over. The shame, considering that the passage of each one scenario unlocks new items, characters, their traits, pets as well as sorts of islands that'll be available over the following playthroughs. Everything is sort of a typical "bagels ".<br><br>And whenever everything starts on Tortuga, where we engage a team from the tavern. Initially, there can be a more two pirates in the squad, however, under certain conditions, how many the gang increases. In the same position we equip them the first time (for which you'll encounter enough piastres), select a captain in the workplace (he gives one or another bonus for the whole team), buy food in the marketplace and go out to sea.<br><br>Then the elements of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first need to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates and their hunters are sharpening their teeth on us.<br><br>Therefore, it is far better to function the boat - in lots of ports you will not find only taverns (there you may customize the composition of your detachment) and shops, but also shipyards, where for a certain amount they raises the strength / speed / maneuverability of the vessel or the capacity from the sides for guns. We may also be repairing the boat and replenishing the ammunition. Normally, everything is good classics.<br><br>It is the same with trade. Each port has a market, and there it is rather convenient to point out which goods are more profitable to promote here and those to buy. And earn cash quickly enough by transporting bananas or wood relating to the neighboring islands.<br><br>Seasickness<br>Normally, the nautical part is probably the weakest in Sink Again. The trade is best, but primitive, items usually do not deteriorate, as well as the team would not consume food through the voyage as well as doesn't raise an uprising. It won't apparently exist whatsoever: the pirates hired through the squad do not customize the ship's behavior in a way.<br><br>Storms and rains may occur, but this actually also has no effect on the condition of the vessel. But the boat can perform crashing in to a port figure, understand what reduce over time, as well as pay a visit to the bottom of this - physics is also fun here! Well, in principle, something interesting rarely happens while in the sea.<br><br>It happens you swim for many years, without meeting anyone, but at most inopportune moment hunters for pirates should come and chase your boat. And to engage in battle together prior to the ship may be pumped is useless. And this situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the appearance of hunters is way too unpredictable, they are too strong initially, it truly is too difficult to interrupt clear of them.<br><br>A pirate trait!<br>Employing the dungeons, the situation is more interesting. It could there be that many of us perform the main tasks for that script. We feature out it in a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. And then there are treasure there - if there is a map in this dungeon plus a shovel within your inventory.<br><br>The success of all basic actions,  https://www.science-kombat.com/ - [https://www.science-kombat.com/ www.science-kombat.com], the possibility of hitting / breaking / disabling / duration to move - everything relies on the roll in the dice, and by who performs the experience and what gear is on it.

Latest revision as of 08:33, 10 March 2021

In Russia, they love games about pirates. They love not just to play, but to ensure they are - remember "Corsairs ".Moreover, Russian developers are incredibly harsh that they can, in splendid isolation, literally in nine months make a task, which, naturally, is Sid Meier's Pirates! will never lay for the back, but has the capacity to attract attention. Really want Sink Again, which happens to be 95% manufactured by a single person - our compatriot, hiding under the nickname Artem Flatcoon. How come is the sport good and what's not so good?

Sink Again is combining roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but there are a couple of dozen separate scenarios that may very well be modules, such as a board game.

And they are all about funny. So, in one, on the part the old pirate-rocker, you need to search throughout the archipelago for his former colleagues, show them the pick or drumsticks to eventually accept to reunite and present a great concert. And at the conclusion of the script, we are asked to fire the ship carrying gunpowder use a grandiose fire show for your concert.

In other scenarios, we are seeking fake knives for your non-violent bloody ritual that fits the ancestor-honoring, but much more progressive tribe; collecting one of the most stinky bait to catch a whale the size of hawaiian isle; we're also buying heartless man who left your future daughter-in-law right at the wedding ceremony - in the operation it turns out that he literally has no heart, he hid it in exchange for eternal life. Well, everything is within the same spirit.

My little raft
Even so the gameplay itself is quite serious. Scenarios can be carried out at different numbers of difficulty. Along the way, the experience itself occasionally makes "autosaves", if your team dies (for example, after the ship is launched on the bottom), all progress is going to be reset and you'll have to begin with over. The shame, considering that the passage of each one scenario unlocks new items, characters, their traits, pets as well as sorts of islands that'll be available over the following playthroughs. Everything is sort of a typical "bagels ".

And whenever everything starts on Tortuga, where we engage a team from the tavern. Initially, there can be a more two pirates in the squad, however, under certain conditions, how many the gang increases. In the same position we equip them the first time (for which you'll encounter enough piastres), select a captain in the workplace (he gives one or another bonus for the whole team), buy food in the marketplace and go out to sea.

Then the elements of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first need to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates and their hunters are sharpening their teeth on us.

Therefore, it is far better to function the boat - in lots of ports you will not find only taverns (there you may customize the composition of your detachment) and shops, but also shipyards, where for a certain amount they raises the strength / speed / maneuverability of the vessel or the capacity from the sides for guns. We may also be repairing the boat and replenishing the ammunition. Normally, everything is good classics.

It is the same with trade. Each port has a market, and there it is rather convenient to point out which goods are more profitable to promote here and those to buy. And earn cash quickly enough by transporting bananas or wood relating to the neighboring islands.

Seasickness
Normally, the nautical part is probably the weakest in Sink Again. The trade is best, but primitive, items usually do not deteriorate, as well as the team would not consume food through the voyage as well as doesn't raise an uprising. It won't apparently exist whatsoever: the pirates hired through the squad do not customize the ship's behavior in a way.

Storms and rains may occur, but this actually also has no effect on the condition of the vessel. But the boat can perform crashing in to a port figure, understand what reduce over time, as well as pay a visit to the bottom of this - physics is also fun here! Well, in principle, something interesting rarely happens while in the sea.

It happens you swim for many years, without meeting anyone, but at most inopportune moment hunters for pirates should come and chase your boat. And to engage in battle together prior to the ship may be pumped is useless. And this situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the appearance of hunters is way too unpredictable, they are too strong initially, it truly is too difficult to interrupt clear of them.

A pirate trait!
Employing the dungeons, the situation is more interesting. It could there be that many of us perform the main tasks for that script. We feature out it in a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. And then there are treasure there - if there is a map in this dungeon plus a shovel within your inventory.

The success of all basic actions, https://www.science-kombat.com/ - www.science-kombat.com, the possibility of hitting / breaking / disabling / duration to move - everything relies on the roll in the dice, and by who performs the experience and what gear is on it.