Difference between revisions of "SINK AGAIN: OVERVIEW"

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In Russia, they love games about pirates. They love not just to play, but additionally to be - remember "Corsairs ".Moreover, Russian developers are quite harsh that they can, in splendid isolation, literally in nine months make a project, which, obviously, is Sid Meier's Pirates! will likely not lay for the back, but may attract attention. You want Sink Again, that's 95% made by one individual - our compatriot, hiding underneath the nickname Artem Flatcoon. How come is the adventure good and what is not flexible?<br><br>Sink Again is a variety of roguelike, games plus some turn-based tactics and the aforementioned Pirates! There is absolutely no full story campaign here, but there are a couple of dozen separate scenarios that can be considered modules, like in a board game.<br><br>And all of them are basically funny. So, a single, with respect to the old pirate-rocker, you have to search throughout the archipelago for his former colleagues, demonstrate to them either a pick or drumsticks so that they eventually accept to reunite and allow a good concert. And following the script, we are asked to correctly fire the ship carrying gunpowder to provide a grandiose fire show for that concert.<br><br>In other scenarios, we are looking for fake knives for a non-violent bloody ritual that suits the ancestor-honoring, but additional progressive tribe; collecting the best stinky bait to find a whale how big the hawaiian isle; we are trying to find a heartless man who left his partner right at the marriage - in the operation evidently , he literally doesn't have heart, he hid it in return for eternal life. Well, everything is in the same spirit.<br><br>My little raft<br>But the gameplay itself is quite serious. Scenarios can be carried out at different stages of difficulty. In the operation, the game itself occasionally makes "autosaves", but rather if your team dies (for example, following the ship is launched towards the bottom), all progress will likely be reset you could to begin with over. The industry shame, for the reason that passage of the scenario unlocks new items, characters, their traits, pets and perhaps forms of islands which will be available in the next playthroughs. Everything is sort of a typical "bagels ".<br><br>And every time everything starts on Tortuga, where we employ a team in the tavern. Initially, https://www.science-kombat.com/ ([https://www.science-kombat.com/ www.science-kombat.com]) there is usually a more two pirates within a squad, then again, under certain conditions, the quantity of the gang increases. In the same position we equip them for the first time (for which there'll be enough piastres), pick a captain at the office (he gives one or another bonus to the whole team), buy food that you can buy and visit sea.<br><br>Next the aspects of Sid Meier's Pirates begin! We sail on a boat between beautiful hawaii (which first should be found), basically we can attack other ships, firing cannonballs and boarding. But other pirates in addition to their hunters also are sharpening their teeth on us.<br><br>Therefore, advertising and marketing to function the boat - in most ports there are now not only taverns (there it is possible to change the composition in the detachment) and shops, but will also shipyards, where for a certain amount they will increase the strength / speed / maneuverability on the vessel or the capacity of your sides for guns. We can also be repairing the boat and replenishing the ammunition. On the whole, all things are good classics.<br><br>Oahu is the same goes with trade. Each port has a market, and then there it is very convenient to point which bags are more profitable selling here and which of them to buy. And you could make money quickly enough by transporting bananas or wood regarding the neighboring islands.<br><br>Seasickness<br>Generally speaking, the nautical part is most likely the weakest in Sink Again. The trade is best, but primitive, materials will not deteriorate, and the team isn't going to consume food throughout the voyage as well as doesn't raise an uprising. It doesn't seem to exist by any means: the pirates hired from the squad tend not to change the ship's behavior in different way.<br><br>Storms and rains may occur, but and also this does not affect the fitness of the vessel. Although the boat can perform crashing in to a port figure, should you not reduce over time, and perhaps visit the foot of this - physics is usually fun here! Well, in principle, something interesting rarely happens in the sea.<br><br>It takes place that you just swim for many years, without meeting anyone, but at the most inopportune moment hunters for pirates may come and chase your boat. And to participate in battle along with them till the ship have been pumped is useless. And also this situation, which caused the failure of some scenarios, would not stimulate, but annoys - ugly hunters is way too unpredictable, they are too strong at first, it truly is too difficult to interrupt clear of them.<br><br>A pirate trait!<br>In the dungeons, the situation is more interesting. It possibly there is that any of us perform the leading tasks for your script. We feature out it in a very step-by-step mode - we search for and neutralize traps, open locks on chests and doors, and fight. There is also treasure there - if there's a map on this dungeon as well as a shovel in the inventory.<br><br>The prosperity of all basic actions, the possibility of hitting / breaking / disabling / duration to move - everything depends on the roll from the dice, in addition to by who performs the action and what machines are on it.
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In Russia, they love games about pirates. They love not just to play, but to ensure they are - remember "Corsairs ".Moreover, Russian developers are incredibly harsh that they can, in splendid isolation, literally in nine months make a task, which, naturally, is Sid Meier's Pirates! will never lay for the back, but has the capacity to attract attention. Really want Sink Again, which happens to be 95% manufactured by a single person - our compatriot, hiding under the nickname Artem Flatcoon. How come is the sport good and what's not so good?<br><br>Sink Again is combining roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but there are a couple of dozen separate scenarios that may very well be modules, such as a board game.<br><br>And they are all about funny. So, in one, on the part the old pirate-rocker, you need to search throughout the archipelago for his former colleagues, show them the pick or drumsticks to eventually accept to reunite and present a great concert. And at the conclusion of the script, we are asked to fire the ship carrying gunpowder use a grandiose fire show for your concert.<br><br>In other scenarios, we are seeking fake knives for your non-violent bloody ritual that fits the ancestor-honoring, but much more progressive tribe; collecting one of the most stinky bait to catch a whale the size of hawaiian isle; we're also buying heartless man who left your future daughter-in-law right at the wedding ceremony - in the operation it turns out that he literally has no heart, he hid it in exchange for eternal life. Well, everything is within the same spirit.<br><br>My little raft<br>Even so the gameplay itself is quite serious. Scenarios can be carried out at different numbers of difficulty. Along the way, the experience itself occasionally makes "autosaves", if your team dies (for example, after the ship is launched on the bottom), all progress is going to be reset and you'll have to begin with over. The shame, considering that the passage of each one scenario unlocks new items, characters, their traits, pets as well as sorts of islands that'll be available over the following playthroughs. Everything is sort of a typical "bagels ".<br><br>And whenever everything starts on Tortuga, where we engage a team from the tavern. Initially, there can be a more two pirates in the squad, however, under certain conditions, how many the gang increases. In the same position we equip them the first time (for which you'll encounter enough piastres), select a captain in the workplace (he gives one or another bonus for the whole team), buy food in the marketplace and go out to sea.<br><br>Then the elements of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first need to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates and their hunters are sharpening their teeth on us.<br><br>Therefore, it is far better to function the boat - in lots of ports you will not find only taverns (there you may customize the composition of your detachment) and shops, but also shipyards, where for a certain amount they raises the strength / speed / maneuverability of the vessel or the capacity from the sides for guns. We may also be repairing the boat and replenishing the ammunition. Normally, everything is good classics.<br><br>It is the same with trade. Each port has a market, and there it is rather convenient to point out which goods are more profitable to promote here and those to buy. And earn cash quickly enough by transporting bananas or wood relating to the neighboring islands.<br><br>Seasickness<br>Normally, the nautical part is probably the weakest in Sink Again. The trade is best, but primitive, items usually do not deteriorate, as well as the team would not consume food through the voyage as well as doesn't raise an uprising. It won't apparently exist whatsoever: the pirates hired through the squad do not customize the ship's behavior in a way.<br><br>Storms and rains may occur, but this actually also has no effect on the condition of the vessel. But the boat can perform crashing in to a port figure, understand what reduce over time, as well as pay a visit to the bottom of this - physics is also fun here! Well, in principle, something interesting rarely happens while in the sea.<br><br>It happens you swim for many years, without meeting anyone, but at most inopportune moment hunters for pirates should come and chase your boat. And to engage in battle together prior to the ship may be pumped is useless. And this situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the appearance of hunters is way too unpredictable, they are too strong initially, it truly is too difficult to interrupt clear of them.<br><br>A pirate trait!<br>Employing the dungeons, the situation is more interesting. It could there be that many of us perform the main tasks for that script. We feature out it in a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. And then there are treasure there - if there is a map in this dungeon plus a shovel within your inventory.<br><br>The success of all basic actions,  https://www.science-kombat.com/ - [https://www.science-kombat.com/ www.science-kombat.com], the possibility of hitting / breaking / disabling / duration to move - everything relies on the roll in the dice, and by who performs the experience and what gear is on it.

Latest revision as of 08:33, 10 March 2021

In Russia, they love games about pirates. They love not just to play, but to ensure they are - remember "Corsairs ".Moreover, Russian developers are incredibly harsh that they can, in splendid isolation, literally in nine months make a task, which, naturally, is Sid Meier's Pirates! will never lay for the back, but has the capacity to attract attention. Really want Sink Again, which happens to be 95% manufactured by a single person - our compatriot, hiding under the nickname Artem Flatcoon. How come is the sport good and what's not so good?

Sink Again is combining roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but there are a couple of dozen separate scenarios that may very well be modules, such as a board game.

And they are all about funny. So, in one, on the part the old pirate-rocker, you need to search throughout the archipelago for his former colleagues, show them the pick or drumsticks to eventually accept to reunite and present a great concert. And at the conclusion of the script, we are asked to fire the ship carrying gunpowder use a grandiose fire show for your concert.

In other scenarios, we are seeking fake knives for your non-violent bloody ritual that fits the ancestor-honoring, but much more progressive tribe; collecting one of the most stinky bait to catch a whale the size of hawaiian isle; we're also buying heartless man who left your future daughter-in-law right at the wedding ceremony - in the operation it turns out that he literally has no heart, he hid it in exchange for eternal life. Well, everything is within the same spirit.

My little raft
Even so the gameplay itself is quite serious. Scenarios can be carried out at different numbers of difficulty. Along the way, the experience itself occasionally makes "autosaves", if your team dies (for example, after the ship is launched on the bottom), all progress is going to be reset and you'll have to begin with over. The shame, considering that the passage of each one scenario unlocks new items, characters, their traits, pets as well as sorts of islands that'll be available over the following playthroughs. Everything is sort of a typical "bagels ".

And whenever everything starts on Tortuga, where we engage a team from the tavern. Initially, there can be a more two pirates in the squad, however, under certain conditions, how many the gang increases. In the same position we equip them the first time (for which you'll encounter enough piastres), select a captain in the workplace (he gives one or another bonus for the whole team), buy food in the marketplace and go out to sea.

Then the elements of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first need to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates and their hunters are sharpening their teeth on us.

Therefore, it is far better to function the boat - in lots of ports you will not find only taverns (there you may customize the composition of your detachment) and shops, but also shipyards, where for a certain amount they raises the strength / speed / maneuverability of the vessel or the capacity from the sides for guns. We may also be repairing the boat and replenishing the ammunition. Normally, everything is good classics.

It is the same with trade. Each port has a market, and there it is rather convenient to point out which goods are more profitable to promote here and those to buy. And earn cash quickly enough by transporting bananas or wood relating to the neighboring islands.

Seasickness
Normally, the nautical part is probably the weakest in Sink Again. The trade is best, but primitive, items usually do not deteriorate, as well as the team would not consume food through the voyage as well as doesn't raise an uprising. It won't apparently exist whatsoever: the pirates hired through the squad do not customize the ship's behavior in a way.

Storms and rains may occur, but this actually also has no effect on the condition of the vessel. But the boat can perform crashing in to a port figure, understand what reduce over time, as well as pay a visit to the bottom of this - physics is also fun here! Well, in principle, something interesting rarely happens while in the sea.

It happens you swim for many years, without meeting anyone, but at most inopportune moment hunters for pirates should come and chase your boat. And to engage in battle together prior to the ship may be pumped is useless. And this situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the appearance of hunters is way too unpredictable, they are too strong initially, it truly is too difficult to interrupt clear of them.

A pirate trait!
Employing the dungeons, the situation is more interesting. It could there be that many of us perform the main tasks for that script. We feature out it in a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. And then there are treasure there - if there is a map in this dungeon plus a shovel within your inventory.

The success of all basic actions, https://www.science-kombat.com/ - www.science-kombat.com, the possibility of hitting / breaking / disabling / duration to move - everything relies on the roll in the dice, and by who performs the experience and what gear is on it.