Difference between revisions of "SINK AGAIN: OVERVIEW"

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In Russia, they love games about pirates. They love not just to play, but in addition to ensure they are - remember "Corsairs ".Moreover, Russian developers are quite harsh that they, in splendid isolation, literally in nine months make a task, which, naturally, is Sid Meier's Pirates! won't lay within the shoulder muscles, but can attract attention. It's really down to Sink Again, and that is 95% of one person - our compatriot, hiding underneath the nickname Artem Flatcoon. Why's the sport good and what is not so great?<br><br>Sink Again is combining roguelike, board games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but you'll find a couple of dozen separate scenarios that will be modules, such as a board game.<br><br>And all are about funny. So, in one, for the previous pirate-rocker, it is advisable to search all over the archipelago for his former colleagues, demonstrate to them whether pick or drumsticks so they really eventually agree with reunite and offer a good concert. And following the script, i am asked to fire the ship carrying gunpowder to supply a grandiose fire show for any concert.<br><br>In other scenarios, we are seeking fake knives for the non-violent bloody ritual fitting the ancestor-honoring, but far more progressive tribe; collecting probably the most stinky bait to hook a whale the dimensions of an island; i am buying heartless man who left his bride right at wedding - during this process it turns out that he literally doesn't have any heart, he hid it so they could earn eternal life. Well, everything is incorporated in the same spirit.<br><br>My little raft<br>Nevertheless the gameplay itself is quite serious. Scenarios can be carried out at different degrees of difficulty. Along the way, the action itself occasionally makes "autosaves", yet, if your team dies (for example, following ship is launched to the bottom), all progress will likely be reset and you'll have to get started over. The shame, because passage of every scenario unlocks new items, characters, their traits, https://www.science-kombat.com/ [[https://www.science-kombat.com/ www.science-kombat.com]] pets and perhaps types of islands that'll be available yearly playthroughs. Everything is like a typical "bagels ".<br><br>And every time everything starts on Tortuga, where we work with a team from the tavern. Initially, there can be quite a more two pirates within a squad, ; however ,, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them the first time (for which you will see enough piastres), select a captain at the job (he gives one or another bonus to the whole team), buy food that you can buy and visit sea.<br><br>Then a factors of Sid Meier's Pirates begin! We sail on a spead boat between the hawaiian islands (which first ought to be found), in the end can attack other ships, firing cannonballs and boarding. But other pirates and their hunters can also be sharpening their teeth on us.<br><br>Therefore, advertising and marketing to pump the boat - in several ports there's not only taverns (there you may get a new composition on the detachment) and shops, but also shipyards, where for a certain amount they increase the strength / speed / maneuverability in the vessel or the ability of the sides for guns. We can also be repairing the boat and replenishing the ammunition. Generally speaking, everything is using the classics.<br><br>Is it doesn't same goes with trade. Each port has industry, and there it is extremely convenient to show which products are more profitable to market here and the ones to buy. And you can earn money quickly enough by transporting bananas or wood between the neighboring islands.<br><br>Seasickness<br>Generally, the nautical part is maybe the weakest in Sink Again. The trade is best, but primitive, the items usually do not deteriorate, and the team won't consume food while in the voyage as well as raise an uprising. No manage to exist in any respect: the pirates hired with the squad usually do not customize the ship's behavior in almost any way.<br><br>Storms and rains may occur, but and also this has no effect on the healthiness of the vessel. Although the boat is capable of crashing in to a port figure, if you can't lessen the pace of at some point, and perhaps visit the base of this - physics can also be fun here! Well, in principle, something interesting rarely happens while in the sea.<br><br>It occurs for you to swim for a long time, without meeting anyone, but at most inopportune moment hunters for pirates arrive and chase your boat. And to engage in battle with him or her till the ship is pumped is useless. And this also situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the appearance of hunters is just too unpredictable, they are too strong in the beginning, it is actually too hard to break from the them.<br><br>A pirate trait!<br>Employing the dungeons, the situation is more interesting. It is there that many of us perform the chief tasks to the script. We carry out it within a step-by-step mode - we look for and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if you will find a map in this dungeon and also a shovel within your inventory.<br><br>The success of all basic actions, the danger of hitting / breaking / disabling / duration of movement - everything is determined by the roll with the dice, in addition to by who performs the action and what machines are on it.
+
In Russia, they love games about pirates. They love not just to play, but to ensure they are - remember "Corsairs ".Moreover, Russian developers are incredibly harsh that they can, in splendid isolation, literally in nine months make a task, which, naturally, is Sid Meier's Pirates! will never lay for the back, but has the capacity to attract attention. Really want Sink Again, which happens to be 95% manufactured by a single person - our compatriot, hiding under the nickname Artem Flatcoon. How come is the sport good and what's not so good?<br><br>Sink Again is combining roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but there are a couple of dozen separate scenarios that may very well be modules, such as a board game.<br><br>And they are all about funny. So, in one, on the part the old pirate-rocker, you need to search throughout the archipelago for his former colleagues, show them the pick or drumsticks to eventually accept to reunite and present a great concert. And at the conclusion of the script, we are asked to fire the ship carrying gunpowder use a grandiose fire show for your concert.<br><br>In other scenarios, we are seeking fake knives for your non-violent bloody ritual that fits the ancestor-honoring, but much more progressive tribe; collecting one of the most stinky bait to catch a whale the size of hawaiian isle; we're also buying heartless man who left your future daughter-in-law right at the wedding ceremony - in the operation it turns out that he literally has no heart, he hid it in exchange for eternal life. Well, everything is within the same spirit.<br><br>My little raft<br>Even so the gameplay itself is quite serious. Scenarios can be carried out at different numbers of difficulty. Along the way, the experience itself occasionally makes "autosaves", if your team dies (for example, after the ship is launched on the bottom), all progress is going to be reset and you'll have to begin with over. The shame, considering that the passage of each one scenario unlocks new items, characters, their traits, pets as well as sorts of islands that'll be available over the following playthroughs. Everything is sort of a typical "bagels ".<br><br>And whenever everything starts on Tortuga, where we engage a team from the tavern. Initially, there can be a more two pirates in the squad, however, under certain conditions, how many the gang increases. In the same position we equip them the first time (for which you'll encounter enough piastres), select a captain in the workplace (he gives one or another bonus for the whole team), buy food in the marketplace and go out to sea.<br><br>Then the elements of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first need to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates and their hunters are sharpening their teeth on us.<br><br>Therefore, it is far better to function the boat - in lots of ports you will not find only taverns (there you may customize the composition of your detachment) and shops, but also shipyards, where for a certain amount they raises the strength / speed / maneuverability of the vessel or the capacity from the sides for guns. We may also be repairing the boat and replenishing the ammunition. Normally, everything is good classics.<br><br>It is the same with trade. Each port has a market, and there it is rather convenient to point out which goods are more profitable to promote here and those to buy. And earn cash quickly enough by transporting bananas or wood relating to the neighboring islands.<br><br>Seasickness<br>Normally, the nautical part is probably the weakest in Sink Again. The trade is best, but primitive, items usually do not deteriorate, as well as the team would not consume food through the voyage as well as doesn't raise an uprising. It won't apparently exist whatsoever: the pirates hired through the squad do not customize the ship's behavior in a way.<br><br>Storms and rains may occur, but this actually also has no effect on the condition of the vessel. But the boat can perform crashing in to a port figure, understand what reduce over time, as well as pay a visit to the bottom of this - physics is also fun here! Well, in principle, something interesting rarely happens while in the sea.<br><br>It happens you swim for many years, without meeting anyone, but at most inopportune moment hunters for pirates should come and chase your boat. And to engage in battle together prior to the ship may be pumped is useless. And this situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the appearance of hunters is way too unpredictable, they are too strong initially, it truly is too difficult to interrupt clear of them.<br><br>A pirate trait!<br>Employing the dungeons, the situation is more interesting. It could there be that many of us perform the main tasks for that script. We feature out it in a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. And then there are treasure there - if there is a map in this dungeon plus a shovel within your inventory.<br><br>The success of all basic actions,  https://www.science-kombat.com/ - [https://www.science-kombat.com/ www.science-kombat.com], the possibility of hitting / breaking / disabling / duration to move - everything relies on the roll in the dice, and by who performs the experience and what gear is on it.

Latest revision as of 08:33, 10 March 2021

In Russia, they love games about pirates. They love not just to play, but to ensure they are - remember "Corsairs ".Moreover, Russian developers are incredibly harsh that they can, in splendid isolation, literally in nine months make a task, which, naturally, is Sid Meier's Pirates! will never lay for the back, but has the capacity to attract attention. Really want Sink Again, which happens to be 95% manufactured by a single person - our compatriot, hiding under the nickname Artem Flatcoon. How come is the sport good and what's not so good?

Sink Again is combining roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but there are a couple of dozen separate scenarios that may very well be modules, such as a board game.

And they are all about funny. So, in one, on the part the old pirate-rocker, you need to search throughout the archipelago for his former colleagues, show them the pick or drumsticks to eventually accept to reunite and present a great concert. And at the conclusion of the script, we are asked to fire the ship carrying gunpowder use a grandiose fire show for your concert.

In other scenarios, we are seeking fake knives for your non-violent bloody ritual that fits the ancestor-honoring, but much more progressive tribe; collecting one of the most stinky bait to catch a whale the size of hawaiian isle; we're also buying heartless man who left your future daughter-in-law right at the wedding ceremony - in the operation it turns out that he literally has no heart, he hid it in exchange for eternal life. Well, everything is within the same spirit.

My little raft
Even so the gameplay itself is quite serious. Scenarios can be carried out at different numbers of difficulty. Along the way, the experience itself occasionally makes "autosaves", if your team dies (for example, after the ship is launched on the bottom), all progress is going to be reset and you'll have to begin with over. The shame, considering that the passage of each one scenario unlocks new items, characters, their traits, pets as well as sorts of islands that'll be available over the following playthroughs. Everything is sort of a typical "bagels ".

And whenever everything starts on Tortuga, where we engage a team from the tavern. Initially, there can be a more two pirates in the squad, however, under certain conditions, how many the gang increases. In the same position we equip them the first time (for which you'll encounter enough piastres), select a captain in the workplace (he gives one or another bonus for the whole team), buy food in the marketplace and go out to sea.

Then the elements of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first need to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates and their hunters are sharpening their teeth on us.

Therefore, it is far better to function the boat - in lots of ports you will not find only taverns (there you may customize the composition of your detachment) and shops, but also shipyards, where for a certain amount they raises the strength / speed / maneuverability of the vessel or the capacity from the sides for guns. We may also be repairing the boat and replenishing the ammunition. Normally, everything is good classics.

It is the same with trade. Each port has a market, and there it is rather convenient to point out which goods are more profitable to promote here and those to buy. And earn cash quickly enough by transporting bananas or wood relating to the neighboring islands.

Seasickness
Normally, the nautical part is probably the weakest in Sink Again. The trade is best, but primitive, items usually do not deteriorate, as well as the team would not consume food through the voyage as well as doesn't raise an uprising. It won't apparently exist whatsoever: the pirates hired through the squad do not customize the ship's behavior in a way.

Storms and rains may occur, but this actually also has no effect on the condition of the vessel. But the boat can perform crashing in to a port figure, understand what reduce over time, as well as pay a visit to the bottom of this - physics is also fun here! Well, in principle, something interesting rarely happens while in the sea.

It happens you swim for many years, without meeting anyone, but at most inopportune moment hunters for pirates should come and chase your boat. And to engage in battle together prior to the ship may be pumped is useless. And this situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the appearance of hunters is way too unpredictable, they are too strong initially, it truly is too difficult to interrupt clear of them.

A pirate trait!
Employing the dungeons, the situation is more interesting. It could there be that many of us perform the main tasks for that script. We feature out it in a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. And then there are treasure there - if there is a map in this dungeon plus a shovel within your inventory.

The success of all basic actions, https://www.science-kombat.com/ - www.science-kombat.com, the possibility of hitting / breaking / disabling / duration to move - everything relies on the roll in the dice, and by who performs the experience and what gear is on it.