Difference between revisions of "SINK AGAIN: OVERVIEW"

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In Russia, they love games about pirates. They love not just in play, and also to make them - remember "Corsairs ".Moreover, Russian developers are so harsh they can, in splendid isolation, literally in nine months make a task, which, of course, is Sid Meier's Pirates! will never lay within the muscles, but can attract attention. It is more about Sink Again, and that is 95% manufactured by someone - our compatriot, hiding beneath the nickname Artem Flatcoon. Exactly why is the sport good and what is not flexible?<br><br>Sink Again is combining roguelike, games plus some turn-based tactics and these Pirates! You cannot find any full story campaign here, but you will discover about 2 dozen separate scenarios that may very well be modules, comparable to a board game.<br><br>And just about all more or less funny. So, in one, for that old pirate-rocker, you need to search all over the archipelago for his former colleagues, show them sometimes a pick or drumsticks in order that they eventually accept to reunite and provide a wonderful concert. And following the script, were asked to fire the ship carrying gunpowder to provide a grandiose fire show for any concert.<br><br>In other scenarios, we are searhing for fake knives for the non-violent bloody ritual which fits the ancestor-honoring, but additional progressive tribe; collecting essentially the most stinky bait to find a whale how big a tropical; were buying heartless man who left his bride-to-be right at the marriage - at the same time apparently he literally lacks the heart, he hid it so they could earn eternal life. Well, everything is within the same spirit.<br><br>My little raft<br>Although the gameplay is quite serious. Scenarios can be at different numbers of difficulty. In the process, the overall game itself occasionally makes "autosaves", if you are team dies (for example, after the ship is launched for the bottom), all progress will be reset and you'll have to begin over. That is a shame, considering that the passage of each and every scenario unlocks new items, characters, their traits, pets and perhaps varieties of islands that'll be available over the following playthroughs. Everything is sort of a typical "bagels ".<br><br>And when everything starts on Tortuga, where we use a team inside the tavern. Initially, there could be a more two pirates in a very squad, then again, https://www.science-kombat.com/ ([https://www.science-kombat.com/ https://www.science-kombat.com/]) under certain conditions, the volume of the gang increases. In the same position we equip them initially (for which there'll be enough piastres), choose a captain at the job (he gives one or another advantage towards whole team), buy food available on the market and go out to sea.<br><br>Then your aspects of Sid Meier's Pirates begin! We sail on a vessel between beautiful hawaii (which first must be found), while we can attack other ships, firing cannonballs and boarding. But other pirates in addition to their hunters are sharpening their teeth on us.<br><br>Therefore, advertising and marketing to pump the boat - in many ports you will not find only taverns (there you possibly can customize the composition in the detachment) and shops, and also shipyards, where for a certain quantity they increases the strength / speed / maneuverability from the vessel or the ability of your sides for guns. We will also be repairing the boat and replenishing the ammunition. Usually, everything is in line with the classics.<br><br>Is it doesn't doing the laundry trade. Each port has a place, and then there it's very convenient to show which backpacks are more profitable selling here and which ones to buy. And you will generate profits quickly enough by transporting bananas or wood between your neighboring islands.<br><br>Seasickness<br>Generally speaking, the nautical part is probably the weakest in Sink Again. The trade is best, but primitive, goods will not deteriorate, along with the team will not consume food through the voyage and does not raise an uprising. It does not manage to exist whatsoever: the pirates hired with the squad will not get a new ship's behavior in almost any way.<br><br>Storms and rains may occur, but this does not affect the health of the vessel. Although the boat can do crashing right into a port figure, unless you lessen the pace of on time, and in many cases head over to the base of this - physics is additionally fun here! Well, in principle, something interesting rarely happens from the sea.<br><br>It takes place for you to swim for an extended time, without meeting anyone, but at most inopportune moment hunters for pirates can come and chase your boat. And to learn battle together before the ship has been pumped is useless. And this also situation, which caused the failure of some scenarios, will not stimulate, but annoys - each side hunters wrong in size unpredictable, too strong initially, it can be too hard to sneak clear of them.<br><br>A pirate trait!<br>But in the dungeons, the relationship is more interesting. It will there be that individuals perform the principle tasks for your script. We stock out it in a very step-by-step mode - we try to find and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if there is a map in this dungeon plus a shovel in the inventory.<br><br>The prosperity of all basic actions, the chance of hitting / breaking / disabling / duration to move - everything relies on the roll with the dice, in addition to by who performs the action and what devices are on it.
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In Russia, they love games about pirates. They love not just to play, but to ensure they are - remember "Corsairs ".Moreover, Russian developers are incredibly harsh that they can, in splendid isolation, literally in nine months make a task, which, naturally, is Sid Meier's Pirates! will never lay for the back, but has the capacity to attract attention. Really want Sink Again, which happens to be 95% manufactured by a single person - our compatriot, hiding under the nickname Artem Flatcoon. How come is the sport good and what's not so good?<br><br>Sink Again is combining roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but there are a couple of dozen separate scenarios that may very well be modules, such as a board game.<br><br>And they are all about funny. So, in one, on the part the old pirate-rocker, you need to search throughout the archipelago for his former colleagues, show them the pick or drumsticks to eventually accept to reunite and present a great concert. And at the conclusion of the script, we are asked to fire the ship carrying gunpowder use a grandiose fire show for your concert.<br><br>In other scenarios, we are seeking fake knives for your non-violent bloody ritual that fits the ancestor-honoring, but much more progressive tribe; collecting one of the most stinky bait to catch a whale the size of hawaiian isle; we're also buying heartless man who left your future daughter-in-law right at the wedding ceremony - in the operation it turns out that he literally has no heart, he hid it in exchange for eternal life. Well, everything is within the same spirit.<br><br>My little raft<br>Even so the gameplay itself is quite serious. Scenarios can be carried out at different numbers of difficulty. Along the way, the experience itself occasionally makes "autosaves", if your team dies (for example, after the ship is launched on the bottom), all progress is going to be reset and you'll have to begin with over. The shame, considering that the passage of each one scenario unlocks new items, characters, their traits, pets as well as sorts of islands that'll be available over the following playthroughs. Everything is sort of a typical "bagels ".<br><br>And whenever everything starts on Tortuga, where we engage a team from the tavern. Initially, there can be a more two pirates in the squad, however, under certain conditions, how many the gang increases. In the same position we equip them the first time (for which you'll encounter enough piastres), select a captain in the workplace (he gives one or another bonus for the whole team), buy food in the marketplace and go out to sea.<br><br>Then the elements of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first need to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates and their hunters are sharpening their teeth on us.<br><br>Therefore, it is far better to function the boat - in lots of ports you will not find only taverns (there you may customize the composition of your detachment) and shops, but also shipyards, where for a certain amount they raises the strength / speed / maneuverability of the vessel or the capacity from the sides for guns. We may also be repairing the boat and replenishing the ammunition. Normally, everything is good classics.<br><br>It is the same with trade. Each port has a market, and there it is rather convenient to point out which goods are more profitable to promote here and those to buy. And earn cash quickly enough by transporting bananas or wood relating to the neighboring islands.<br><br>Seasickness<br>Normally, the nautical part is probably the weakest in Sink Again. The trade is best, but primitive, items usually do not deteriorate, as well as the team would not consume food through the voyage as well as doesn't raise an uprising. It won't apparently exist whatsoever: the pirates hired through the squad do not customize the ship's behavior in a way.<br><br>Storms and rains may occur, but this actually also has no effect on the condition of the vessel. But the boat can perform crashing in to a port figure, understand what reduce over time, as well as pay a visit to the bottom of this - physics is also fun here! Well, in principle, something interesting rarely happens while in the sea.<br><br>It happens you swim for many years, without meeting anyone, but at most inopportune moment hunters for pirates should come and chase your boat. And to engage in battle together prior to the ship may be pumped is useless. And this situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the appearance of hunters is way too unpredictable, they are too strong initially, it truly is too difficult to interrupt clear of them.<br><br>A pirate trait!<br>Employing the dungeons, the situation is more interesting. It could there be that many of us perform the main tasks for that script. We feature out it in a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. And then there are treasure there - if there is a map in this dungeon plus a shovel within your inventory.<br><br>The success of all basic actions,  https://www.science-kombat.com/ - [https://www.science-kombat.com/ www.science-kombat.com], the possibility of hitting / breaking / disabling / duration to move - everything relies on the roll in the dice, and by who performs the experience and what gear is on it.

Latest revision as of 08:33, 10 March 2021

In Russia, they love games about pirates. They love not just to play, but to ensure they are - remember "Corsairs ".Moreover, Russian developers are incredibly harsh that they can, in splendid isolation, literally in nine months make a task, which, naturally, is Sid Meier's Pirates! will never lay for the back, but has the capacity to attract attention. Really want Sink Again, which happens to be 95% manufactured by a single person - our compatriot, hiding under the nickname Artem Flatcoon. How come is the sport good and what's not so good?

Sink Again is combining roguelike, games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but there are a couple of dozen separate scenarios that may very well be modules, such as a board game.

And they are all about funny. So, in one, on the part the old pirate-rocker, you need to search throughout the archipelago for his former colleagues, show them the pick or drumsticks to eventually accept to reunite and present a great concert. And at the conclusion of the script, we are asked to fire the ship carrying gunpowder use a grandiose fire show for your concert.

In other scenarios, we are seeking fake knives for your non-violent bloody ritual that fits the ancestor-honoring, but much more progressive tribe; collecting one of the most stinky bait to catch a whale the size of hawaiian isle; we're also buying heartless man who left your future daughter-in-law right at the wedding ceremony - in the operation it turns out that he literally has no heart, he hid it in exchange for eternal life. Well, everything is within the same spirit.

My little raft
Even so the gameplay itself is quite serious. Scenarios can be carried out at different numbers of difficulty. Along the way, the experience itself occasionally makes "autosaves", if your team dies (for example, after the ship is launched on the bottom), all progress is going to be reset and you'll have to begin with over. The shame, considering that the passage of each one scenario unlocks new items, characters, their traits, pets as well as sorts of islands that'll be available over the following playthroughs. Everything is sort of a typical "bagels ".

And whenever everything starts on Tortuga, where we engage a team from the tavern. Initially, there can be a more two pirates in the squad, however, under certain conditions, how many the gang increases. In the same position we equip them the first time (for which you'll encounter enough piastres), select a captain in the workplace (he gives one or another bonus for the whole team), buy food in the marketplace and go out to sea.

Then the elements of Sid Meier's Pirates begin! We sail on a spead boat between beautiful hawaii (which first need to be found), while we can attack other ships, firing cannonballs and boarding. But other pirates and their hunters are sharpening their teeth on us.

Therefore, it is far better to function the boat - in lots of ports you will not find only taverns (there you may customize the composition of your detachment) and shops, but also shipyards, where for a certain amount they raises the strength / speed / maneuverability of the vessel or the capacity from the sides for guns. We may also be repairing the boat and replenishing the ammunition. Normally, everything is good classics.

It is the same with trade. Each port has a market, and there it is rather convenient to point out which goods are more profitable to promote here and those to buy. And earn cash quickly enough by transporting bananas or wood relating to the neighboring islands.

Seasickness
Normally, the nautical part is probably the weakest in Sink Again. The trade is best, but primitive, items usually do not deteriorate, as well as the team would not consume food through the voyage as well as doesn't raise an uprising. It won't apparently exist whatsoever: the pirates hired through the squad do not customize the ship's behavior in a way.

Storms and rains may occur, but this actually also has no effect on the condition of the vessel. But the boat can perform crashing in to a port figure, understand what reduce over time, as well as pay a visit to the bottom of this - physics is also fun here! Well, in principle, something interesting rarely happens while in the sea.

It happens you swim for many years, without meeting anyone, but at most inopportune moment hunters for pirates should come and chase your boat. And to engage in battle together prior to the ship may be pumped is useless. And this situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the appearance of hunters is way too unpredictable, they are too strong initially, it truly is too difficult to interrupt clear of them.

A pirate trait!
Employing the dungeons, the situation is more interesting. It could there be that many of us perform the main tasks for that script. We feature out it in a step-by-step mode - we find and neutralize traps, open locks on chests and doors, and fight. And then there are treasure there - if there is a map in this dungeon plus a shovel within your inventory.

The success of all basic actions, https://www.science-kombat.com/ - www.science-kombat.com, the possibility of hitting / breaking / disabling / duration to move - everything relies on the roll in the dice, and by who performs the experience and what gear is on it.