Difference between revisions of "SINK AGAIN: OVERVIEW"

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In Russia, they love games about pirates. They love not just to play, but will also and have - remember "Corsairs ".Moreover, Russian developers are so harsh that they, in splendid isolation, literally in nine months make a task, which, naturally, is Sid Meier's Pirates! will never lay around the neck, but can attract attention. It is more about Sink Again, and that is 95% made by one person - our compatriot, hiding under the nickname Artem Flatcoon. The reason why the overall game good and what's not so excellent?<br><br>Sink Again is a mixture of roguelike, board games plus some turn-based tactics and the previously mentioned Pirates! You cannot find any full story campaign here, but there are around two dozen separate scenarios that may very well be modules, similar to a board game.<br><br>And they all are basically funny. So, in one, on behalf of that old pirate-rocker, you must search throughout the archipelago for his former colleagues, suggest to them either a pick or drumsticks in order that they eventually agree with reunite and provide a grand concert. And following the script, we're asked to properly fire the ship carrying gunpowder use a grandiose fire show for your concert.<br><br>In other scenarios, we are seeking fake knives to get a non-violent bloody ritual which fits the ancestor-honoring, but a lot more progressive tribe; collecting the most stinky bait to trap a whale the size of hawaiian isle; we have been trying to find a heartless man who left his partner right at your wedding day - in the operation apparently he literally doesn't have heart, he hid it family pet eternal life. Well, everything is with the same spirit.<br><br>My little raft<br>But the gameplay is quite serious. Scenarios can be carried out at different levels of difficulty. In the process, the action itself occasionally makes "autosaves", but rather if your team dies (for example, after the ship is launched to the bottom), all progress will likely be reset will probably have to begin over. A shame, because passage of each one scenario unlocks new items, characters, their traits, pets and even kinds of islands that'll be available within the next playthroughs. Everything is sort of a typical "bagels ".<br><br>And every time everything starts on Tortuga, where we employ a team within the tavern. Initially, there can be quite a maximum of two pirates inside a squad, then again, under certain conditions, the amount of the gang increases. In the same location we equip them the very first time (for which you'll encounter enough piastres), decide on a captain in the office (he gives one or another advantage to the whole team), buy food in the marketplace and go out to sea.<br><br>Then the components of Sid Meier's Pirates begin! We sail on a vessel between beautiful hawaii (which first should be found), each of us can attack other ships, firing cannonballs and boarding. But other pirates along with hunters will also be sharpening their teeth on us.<br><br>Therefore, marketing and advertising to function the boat - in lots of ports there are now not only taverns (there you may modify the composition in the detachment) and shops, but will also shipyards, where for a quantity they increases the strength / speed / maneuverability in the vessel or the capacity of your sides for guns. We also are repairing the boat and replenishing the ammunition. In general, things are using the classics.<br><br>Is it doesn't same with trade. Each port has a place, for you it's very convenient to indicate which bags are more profitable to promote here and the ones that to buy. And earn cash quickly enough by transporting bananas or wood involving the neighboring islands.<br><br>Seasickness<br>Generally speaking, the nautical part is most likely the weakest in Sink Again. The trade is convenient, but primitive, the products will not deteriorate, as well as team would not consume food through the voyage as well as raise an uprising. It doesn't often exist whatsoever: the pirates hired because of the squad don't get a new ship's behavior in different way.<br><br>Storms and rains may occur, but this does not affect the condition of the vessel. Although the boat can perform crashing right into a port figure, if you do not slow at some point, and also go to the foot of this - physics is usually fun here! Well, in principle, something interesting rarely happens inside the sea.<br><br>It happens that you just swim for some time, without meeting anyone, but at most inopportune moment hunters for pirates may come and chase your boat. And to get familiar with battle with these before ship has become pumped is useless. Which situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the appearance of hunters is simply too unpredictable, they are too strong to start with, it is actually too difficult to kick away from them.<br><br>A pirate trait!<br>Employing the dungeons, https://www.science-kombat.com/ ([https://www.science-kombat.com/ https://www.science-kombat.com]) the situation is more interesting. It perhaps there is that we perform the chief tasks with the script. We feature out it in a step-by-step mode - we search for and neutralize traps, open locks on chests and doors, and fight. There is also treasure there - if you will find a map of your dungeon plus a shovel within your inventory.<br><br>The achievements of all basic actions, the danger of hitting / breaking / disabling / duration of movement - everything is dependent upon the roll from the dice, and also by who performs the experience and what products are on it.
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In Russia, they love games about pirates. They love not just to play, but in addition to ensure they are - remember "Corsairs ".Moreover, Russian developers are quite harsh that they, in splendid isolation, literally in nine months make a task, which, naturally, is Sid Meier's Pirates! won't lay within the shoulder muscles, but can attract attention. It's really down to Sink Again, and that is 95% of one person - our compatriot, hiding underneath the nickname Artem Flatcoon. Why's the sport good and what is not so great?<br><br>Sink Again is combining roguelike, board games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but you'll find a couple of dozen separate scenarios that will be modules, such as a board game.<br><br>And all are about funny. So, in one, for the previous pirate-rocker, it is advisable to search all over the archipelago for his former colleagues, demonstrate to them whether pick or drumsticks so they really eventually agree with reunite and offer a good concert. And following the script, i am asked to fire the ship carrying gunpowder to supply a grandiose fire show for any concert.<br><br>In other scenarios, we are seeking fake knives for the non-violent bloody ritual fitting the ancestor-honoring, but far more progressive tribe; collecting probably the most stinky bait to hook a whale the dimensions of an island; i am buying heartless man who left his bride right at wedding - during this process it turns out that he literally doesn't have any heart, he hid it so they could earn eternal life. Well, everything is incorporated in the same spirit.<br><br>My little raft<br>Nevertheless the gameplay itself is quite serious. Scenarios can be carried out at different degrees of difficulty. Along the way, the action itself occasionally makes "autosaves", yet, if your team dies (for example, following ship is launched to the bottom), all progress will likely be reset and you'll have to get started over. The shame, because passage of every scenario unlocks new items, characters, their traits, https://www.science-kombat.com/ [[https://www.science-kombat.com/ www.science-kombat.com]] pets and perhaps types of islands that'll be available yearly playthroughs. Everything is like a typical "bagels ".<br><br>And every time everything starts on Tortuga, where we work with a team from the tavern. Initially, there can be quite a more two pirates within a squad, ; however ,, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them the first time (for which you will see enough piastres), select a captain at the job (he gives one or another bonus to the whole team), buy food that you can buy and visit sea.<br><br>Then a factors of Sid Meier's Pirates begin! We sail on a spead boat between the hawaiian islands (which first ought to be found), in the end can attack other ships, firing cannonballs and boarding. But other pirates and their hunters can also be sharpening their teeth on us.<br><br>Therefore, advertising and marketing to pump the boat - in several ports there's not only taverns (there you may get a new composition on the detachment) and shops, but also shipyards, where for a certain amount they increase the strength / speed / maneuverability in the vessel or the ability of the sides for guns. We can also be repairing the boat and replenishing the ammunition. Generally speaking, everything is using the classics.<br><br>Is it doesn't same goes with trade. Each port has industry, and there it is extremely convenient to show which products are more profitable to market here and the ones to buy. And you can earn money quickly enough by transporting bananas or wood between the neighboring islands.<br><br>Seasickness<br>Generally, the nautical part is maybe the weakest in Sink Again. The trade is best, but primitive, the items usually do not deteriorate, and the team won't consume food while in the voyage as well as raise an uprising. No manage to exist in any respect: the pirates hired with the squad usually do not customize the ship's behavior in almost any way.<br><br>Storms and rains may occur, but and also this has no effect on the healthiness of the vessel. Although the boat is capable of crashing in to a port figure, if you can't lessen the pace of at some point, and perhaps visit the base of this - physics can also be fun here! Well, in principle, something interesting rarely happens while in the sea.<br><br>It occurs for you to swim for a long time, without meeting anyone, but at most inopportune moment hunters for pirates arrive and chase your boat. And to engage in battle with him or her till the ship is pumped is useless. And this also situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the appearance of hunters is just too unpredictable, they are too strong in the beginning, it is actually too hard to break from the them.<br><br>A pirate trait!<br>Employing the dungeons, the situation is more interesting. It is there that many of us perform the chief tasks to the script. We carry out it within a step-by-step mode - we look for and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if you will find a map in this dungeon and also a shovel within your inventory.<br><br>The success of all basic actions, the danger of hitting / breaking / disabling / duration of movement - everything is determined by the roll with the dice, in addition to by who performs the action and what machines are on it.

Revision as of 14:32, 24 January 2021

In Russia, they love games about pirates. They love not just to play, but in addition to ensure they are - remember "Corsairs ".Moreover, Russian developers are quite harsh that they, in splendid isolation, literally in nine months make a task, which, naturally, is Sid Meier's Pirates! won't lay within the shoulder muscles, but can attract attention. It's really down to Sink Again, and that is 95% of one person - our compatriot, hiding underneath the nickname Artem Flatcoon. Why's the sport good and what is not so great?

Sink Again is combining roguelike, board games plus some turn-based tactics and the previously mentioned Pirates! There's no full story campaign here, but you'll find a couple of dozen separate scenarios that will be modules, such as a board game.

And all are about funny. So, in one, for the previous pirate-rocker, it is advisable to search all over the archipelago for his former colleagues, demonstrate to them whether pick or drumsticks so they really eventually agree with reunite and offer a good concert. And following the script, i am asked to fire the ship carrying gunpowder to supply a grandiose fire show for any concert.

In other scenarios, we are seeking fake knives for the non-violent bloody ritual fitting the ancestor-honoring, but far more progressive tribe; collecting probably the most stinky bait to hook a whale the dimensions of an island; i am buying heartless man who left his bride right at wedding - during this process it turns out that he literally doesn't have any heart, he hid it so they could earn eternal life. Well, everything is incorporated in the same spirit.

My little raft
Nevertheless the gameplay itself is quite serious. Scenarios can be carried out at different degrees of difficulty. Along the way, the action itself occasionally makes "autosaves", yet, if your team dies (for example, following ship is launched to the bottom), all progress will likely be reset and you'll have to get started over. The shame, because passage of every scenario unlocks new items, characters, their traits, https://www.science-kombat.com/ [www.science-kombat.com] pets and perhaps types of islands that'll be available yearly playthroughs. Everything is like a typical "bagels ".

And every time everything starts on Tortuga, where we work with a team from the tavern. Initially, there can be quite a more two pirates within a squad, ; however ,, under certain conditions, the sheer numbers of the gang increases. In the same position we equip them the first time (for which you will see enough piastres), select a captain at the job (he gives one or another bonus to the whole team), buy food that you can buy and visit sea.

Then a factors of Sid Meier's Pirates begin! We sail on a spead boat between the hawaiian islands (which first ought to be found), in the end can attack other ships, firing cannonballs and boarding. But other pirates and their hunters can also be sharpening their teeth on us.

Therefore, advertising and marketing to pump the boat - in several ports there's not only taverns (there you may get a new composition on the detachment) and shops, but also shipyards, where for a certain amount they increase the strength / speed / maneuverability in the vessel or the ability of the sides for guns. We can also be repairing the boat and replenishing the ammunition. Generally speaking, everything is using the classics.

Is it doesn't same goes with trade. Each port has industry, and there it is extremely convenient to show which products are more profitable to market here and the ones to buy. And you can earn money quickly enough by transporting bananas or wood between the neighboring islands.

Seasickness
Generally, the nautical part is maybe the weakest in Sink Again. The trade is best, but primitive, the items usually do not deteriorate, and the team won't consume food while in the voyage as well as raise an uprising. No manage to exist in any respect: the pirates hired with the squad usually do not customize the ship's behavior in almost any way.

Storms and rains may occur, but and also this has no effect on the healthiness of the vessel. Although the boat is capable of crashing in to a port figure, if you can't lessen the pace of at some point, and perhaps visit the base of this - physics can also be fun here! Well, in principle, something interesting rarely happens while in the sea.

It occurs for you to swim for a long time, without meeting anyone, but at most inopportune moment hunters for pirates arrive and chase your boat. And to engage in battle with him or her till the ship is pumped is useless. And this also situation, which caused the failure of some scenarios, isn't going to stimulate, but annoys - the appearance of hunters is just too unpredictable, they are too strong in the beginning, it is actually too hard to break from the them.

A pirate trait!
Employing the dungeons, the situation is more interesting. It is there that many of us perform the chief tasks to the script. We carry out it within a step-by-step mode - we look for and neutralize traps, open locks on chests and doors, and fight. You will also find treasure there - if you will find a map in this dungeon and also a shovel within your inventory.

The success of all basic actions, the danger of hitting / breaking / disabling / duration of movement - everything is determined by the roll with the dice, in addition to by who performs the action and what machines are on it.